Zombie mosquitoes have infected an off-grid bayou community and its up to a group of mercenaries to bomb the lagoon where the infection is spreading from. Black Lagoon is my 3rd TF2 Zombie Escape map, and reinvigorates the scarcely used swamp theme in video games by adding more color and landmarks to its world. Video games often create swamps with the sense of being lost in the wild, which unfortunately also creates visual monotony, environment fatigue, and challenge for designers to create interesting spaces. For a multiplayer level, I chose to go with a hybrid tone of traveling through an off-grid village and their small industries, which allowed for focal points and opportunity for interesting lighting. All assets belong to Valve and TF2 community members.