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Kevin Monsalve
Kevin Monsalve
3D Level Designer
Ocala, United States

Summary

Works primarily with Source engine.

Skills

Environment DesignLevel Design

Software proficiency

Source
Source
GIMP
GIMP
Blender
Blender
Hammer
Hammer

Experience

  • Environment Artist / Level Designer at Sunburst Gaming
    Germany
    November 2019 - June 2020

    • Tasked to create 'open world' roleplay map for Garry's Mod.

    • Shipped original map 'St. Monika'.

    • Produced announcement trailer, copywrite, soundscapes, and custom textures.

    Key Achievement: Adapted to foreign open world and roleplay design with existing wit and assets.

  • Environment Artist / Level Designer at Skial
    United States of America
    January 2019 - September 2019

    • Tasked to produce new maps for a TF2 community game mode.

    • Shipped 3 original maps 'Jungle Lab', 'Black Lagoon' , and a 3-stage level 'Shoplift'.

    • Produced loading screen photos and 'graffiti' textures using digital image software.

    • Produced copywrite to market each map.

    Key Achievement: Both public maps reached the TF2 Steam Community frontpage with exceptional ratings and downloads.

  • Environment Artist / Level Designer at Cosmic Gaming
    United States of America
    October 2018 - December 2018

    • Tasked to redesign an existing Team Fortress 2 (TF2) community edited official map. Shipped clan unique version of

    'Hightower CG'.

    • Produced loading screen photos and Cosmic Gaming related textures using digital image software.

    Key Achievement: Repaired decompiled BSP information and optimization issues.