Works primarily with Source engine.
• Tasked to create 'open world' roleplay map for Garry's Mod.
• Shipped original map 'St. Monika'.
• Produced announcement trailer, copywrite, soundscapes, and custom textures.
Key Achievement: Adapted to foreign open world and roleplay design with existing wit and assets.
• Tasked to produce new maps for a TF2 community game mode.
• Shipped 3 original maps 'Jungle Lab', 'Black Lagoon' , and a 3-stage level 'Shoplift'.
• Produced loading screen photos and 'graffiti' textures using digital image software.
• Produced copywrite to market each map.
Key Achievement: Both public maps reached the TF2 Steam Community frontpage with exceptional ratings and downloads.
• Tasked to redesign an existing Team Fortress 2 (TF2) community edited official map. Shipped clan unique version of
'Hightower CG'.
• Produced loading screen photos and Cosmic Gaming related textures using digital image software.
Key Achievement: Repaired decompiled BSP information and optimization issues.